Made graphics for the track "BAD". Recreated streets from 3D scans, stylized for Y2K. Stylized cars, got interesting distorted versions, then sent them as traffic on the roads. Added the main stylized cars and also animated them. Then made camera animation and rendered on UE5.
We made a video for the "Skuzland" band. It was a very cool project, we had a great time! I created several locations, built some of them from scratch at home. I designed a look for Jaselle and modeled the clothing for it. I also modeled one look based on real life. I animated the characters in Blender, and then assembled the scenes in UE5 for further rendering. Special thanks to Vitaliy Akimov for inviting me to take part in this project<3
collection of the best projects for 2024
трек:Rick Ross - Stay Schemin (feat. Drake And French Montana)
soft:
Adobe Premier Pro
Adobe After Effects
Army Quest 2024
drying the tank 2024

All models were downloaded from stock sources. Work was done on the motorcycle and character animations. Particle simulations for mud, clothing, and hair were created in Blender. Smoke simulation, vegetation, and final rendering were done in Unreal Engine 5.
Track: IDLES – "Mother"
Software used: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.

The stadium model was created from scratch, with a few exceptions. Characters were downloaded from stock sources. I animated two players and then duplicated them to form a team. I manually animated six characters and duplicated them to create a larger crowd. I animated the hoop, net, and ball. Hair and clothing were simulated in Blender. The rendering was done in Unreal Engine 5. Editing was done in Premiere Pro and After Effects.

Track: Novulent – Scars
Software: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.

Chasing an orange friend 2024
lace swimming trunks 2024
City models, the balcony, and the woman were downloaded from stock resources. The shirt, hood, and accessories were modeled in Blender. Cloth and hair simulations were created. Rendering was done in Unreal Engine 5.
Track: Noel Gallagher's High Flying Birds - The Man Who Built the Moon
Soft: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.

All car models, characters, and the road were downloaded from stock resources. I modeled the clothing in Blender and created the textures. I also modeled and simulated the jewelry along with the hair. Vegetation was created in Unreal Engine 5.
Track: Snow Strippers - Dance
Soft: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.
A road on four wheels 2024
The model of the woman and some props were downloaded from stock resources. I modeled the room with the air conditioner from scratch. The woman was animated manually, and I simulated the hair and shoelaces. Rendering was done in Unreal Engine 5.
Track: Snow Strippers - Dance
Soft: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.
The Revolving Room 2024
All models in this video were downloaded from stock resources. I manually animated the character and performed hair simulations. Then, I set up the scene in Blender and rendered it in Unreal Engine 5.
Track: Kai Angel - Funeral
Soft: Blender, Unreal Engine 5, Adobe Premiere Pro, Adobe After Effects.
plaster in the casino 2024
A copy of a dorm room created for nostalgic purposes. Every detail of the room was modeled from scratch in Blender, then photorealistic textures were created in Substance 3D Painter. Post-processing was done in Adobe Photoshop.
SOFT:
Blender
Substance 3D Painter
Adobe Photoshop 2020
dormitory USOVA 21/1 2023
The work for the game Frost Fear is an exact replica of the Bronze Horseman. I sculpted the entire statue from scratch in Blender using references, and then created the textures in Substance Painter.
Soft:
Blender
Substance 3D Painter
Adobe Photoshop
The bronze horseman 2022
process
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